过了50岁后,感觉自己来日无多,应该更有效的利用自己剩下的时间。所以每到年底的一两天,趁着放假,总结一下自己这一年来的经历。回忆一下那些令人难忘的瞬间,还有自己的进步。同时,想一下明年要干哪些大事儿。
在总结与规划的过程中,总在问自己一个问题,生命是什么?生命中什么是最重要的?我越来越相信,我们是一些自然界中的最基本的元素,突然有一天形成了一个奇怪的组合,是我们具有了感知的功能,我们能看,能听,能说,能思考。也就是说我们成了一个体验外界能力的东西。而这个体验外界的能力,最多保持100年。所以,生命的过程就是体验的过程。生命是一次旅行,我们在生命过程中的各种体验,就是我们旅行中经过的景点。这样想下来,我未来的目标就清晰了很多 ----- 在有限的时间里,经历更多的景点。
下面是我从网上找来的有关人类体验的一个列表,看看你都体验过什么,没有体验过什么?我回从中选一些,做我我2024你要去旅行的景点。
人类要经历的体验太多了,我们要看的景点太多了,但生命是有时间限制的,旅行必须在某个时间结束啊。怎么办呢?我们人类,有一个特征,就是要给自己的体验赋予价值和意义。以此来筛选自己要去的景点。我挺喜欢日本人发明的一种甄别人类体验的一种方法。他把人类的体验分类成四类:你喜欢的,你拿手的,能挣钱的,别人需要的。每一年,我都按照这种归纳方法,筛选自己的目标。
:
Adulthood |
Adversity / Overcoming Adversity |
Aging |
Analysis / Critical Thinking |
Argument / Debate |
Artistic / Creative Expression |
Big Picture / Systems Thinking |
Buying a Home / Home Ownership |
Caring for a Pet |
Challenging Assumptions |
Challenging Mediocrity / Groupthink |
Childhood |
Civility / Preempting Disputes |
Coaching / Mentoring |
Coding / Implementing Technology |
Community Interaction / Participation |
Competition |
Comradery |
Conducting an Experiment |
Conflict / Conflict Resolution |
Cooperation / Teamwork |
Criticism |
Cultural Immersion |
Cultural Participation |
Dance / Performing Arts |
Dealing with People You Find Difficult |
Dealing with Uncertainty |
Design / Design Thinking |
Designing / Redesigning Processes |
Designing Experiments |
Designing Systems |
Designing User Experiences |
Difficult Conversations |
Direct Action & Protests |
Directing a Mission |
Disappointment |
Diverse Environments |
Diy / Craft |
Emotional Experience (e.g. Sadness) |
Entrepreneurial Ventures |
Environmental Stewardship / Responsibility |
Exercise |
Failure |
Family |
Fear / Overcoming Fear |
Filmmaking / Video Production |
Following Directions / Administering a Process |
Forgiveness & Reconciliation |
Frailty / Weakness |
Freedom |
Friendship |
Games / Video Games |
Grandparenting |
Handling Criticism |
Hobbies |
Imagination |
Immersive Experiences |
Individualism / Being Yourself |
Investing |
Joy & Wonder |
Knowledge of Performance |
Knowledge of Results |
Language Immersion |
Leading Conversations / Ideas |
Leading Groups / Teams |
Learning a Language |
Leisure |
Losing / Falling Short of Goals |
Making Apologies / Redemption |
Making Decisions |
Managing People |
Managing Processes |
Managing Risk / Mitigating Risk |
Media Production |
Mental Experience (e.g. Logical Thinking) |
Military Service |
Music Making / Music Production |
Musical Performances |
Nature Experiences |
Networking |
Nightlife |
Organizing Events |
Pain |
Parenting |
Peak Experiences / Epic Experience |
Personal Reflection |
Physical Experiences |
Planning Work |
Play |
Political Participation |
Practice |
Public Speaking |
Recreation |
Refinement of a Talent / Mastery |
Rejection |
Religion / Spiritual Experiences |
Research |
Risk Taking |
Rites of Passage |
Romance |
Saving Money |
School Assignments |
Scientific Research / Scientific Method |
Selfless Acts / Doing Good |
Sickness |
Social Acceptance |
Social Bonding |
Social Interaction |
Solving Problems |
Sports / Team Sports |
Strategy / Strategy Games / Strategic Simulations |
Structuring / Architecting Organizations |
Structuring / Architecting Systems |
Studying |
Supporting Others |
Taking Responsibility / Accountability |
Teaching / Instructing |
Test Taking |
Thanking People / Expressing Gratitude |
Travel |
Troubleshooting |
Tutoring |
Unconditional Love |
Using Technology |
Virtual Experience (e.g. constructing things in a virtual world) |
Visual Communication |
Visual Design |
Volunteering |
Winning / Goal Achievement |
Work |